Game developer Square Enix took down its 'Hitman: Absolution' ad campaign after public outcry over its promotion of cyberbullying; "Square Enix wants you to put a hit on your friends" was the company's email slogan, encouraging gamers to threaten their friends on Facebook.
Game developer Square Enix was pressured to take down its ad campaign that encouraged players to send death threats to friends on Facebook. Pictured here is a scene from 'Hitman: Absolution'
Square Enix/AP
EnlargeThis was good to see: What looked like a truly anti-social media company, game developer Square Enix saw irresponsibility for what it was and quickly reversed a stupid marketing decision. I?d like to take it as a sign that ? in this very social media environment where users are co-producers with the providers of their media experiences ? media companies and users alike will be increasingly wise to the power that users have just by the nature of social media.
Skip to next paragraph Anne CollierGuest Blogger
Anne Collier is editor of NetFamilyNews.org and co-director of ConnectSafely.org, a Web-based interactive forum and information site for teens, parents, educators, and everybody interested in the impact of the social Web on youth and vice versa. She lives in Northern California and has two sons.
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My definition of an anti-social media company is one that fails to treat its users as partners in the social experiences they?re co-creating with it.
But I wonder how sustainable such a company's practices are, because of the transparency and user-driven nature of social media, and what those say about where control ultimately lies (something users haven't completely wakened up to yet) ? more on that?here.
Anyway, the decision Square Enix decided to reverse was to advertise its game "Hitman: Absolution" with a campaign that started with an e-mail which ?literally [said] ?Square Enix Wants You to Put a Hit on Your Friends!?,? reported Geekdad at?Wired. The e-mail instructed players to go to Facebook and use an app that would help them insult and send death threats ostensibly to other players. Only one of the problems with that is that non-players and people who?d never heard of this videogame could?ve gotten those cruel messages.
Maybe some of us get the sort of dark reverse psychology that cruel in-game behavior on display outside the game pulls some people into the ?fold,? but non-gamers don?t. And many younger recipients of such messages would likely be non-gamers, since the game?s about as ?M? as an M-rated game could be (M for ?Mature? because of the gore, violence, sexuality and substance abuse it depicts, according to the game raters at?ESRB). Maybe Square Enix? got that the timing, with online and offline bullying of high concern in our society, was really bad.
Maybe the company even got that a lot of people (e.g., those who hadn?t heard of the game) could get hurt, but I hope it even got that the campaign was modeling as well as enabling social aggression.
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